Don’t create better lessons, create personalized environments

Table of Contents

  • Overview / Framing

  • The Original Problem

  • Research

  • The Deeper Problem

  • Key Decisions and Process

  • The Final Solution

  • The Results

  • Takeaways


What if an entire classroom used AR or VR to learn Computer Science?

CuriouSer was a project associated with CMU and hired by alice.org to investigate how effective AR or VR games or experiences could be if they were implemented inside Computer Science curricula within traditional education audiences, (middle or high schools).


The Original Problem

Test


The Research


My Role

My role on CuriouSer spanned design, research, and facilitation. I defined our target audience through direct collaboration with multiple school districts and CS teachers, then organized and ran play-test sessions with middle and high school students throughout the project. On the design side, I paper-prototyped and wire-framed concepts using cardboard boxes to physically simulate VR space before we built anything substantial. Which ended up being a constraint that forced us to validate ideas cheaply and quickly.

I also worked directly with education professionals and teachers to ensure the concepts we were teaching were accurate, and co-authored a sample lesson plan designed to help teachers integrate the game into their existing curriculum without rebuilding their whole class around it.

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Games are more efficient at teaching